Joseph Mauriello

: / Parsons D&T Thesis

: : An Exploration in Dynamic games and user infered narrative

Saturday, August 30, 2008

Look and Feel Prototype:


Ah, the Jesrey Shore

I have developed a few characters and a basic story structure that could be the structure of a dynamic narrative. The story framework I’d like to use as a base is one that I have been working for a long time. It involves two character, Beppo a human, and Üter a talking car. The story takes place on the New Jersey Turnpike with all of it's dense industrial and urban complexity.

Below, some artwork that describes the look and feel that I envision for the game. The scenery is from the Mother released on the SNES the characters are my own design. Beppo borrows from two of my all time favorite characters, Mario and Mega Man (Rock Man in Japan).


Üter is based on a 1976 BMW 2002.


Imagine this is somewhere like jersey city or Newark (not New York).


Typical Suburban Jersey Town.


This is in there too, somewhere...


Sunday, August 24, 2008

Passage Survey

After playing Passage a few times I wanted to see what emotional responses others might have. I devised this survey and sent it around. The survey is below.

Before you play:

how much gaming experience do you have?

what are your favorite types of games?

What games have you spent the most time playing?

Have you spent anytime playing action or role playing games?

have you played passage before?


Post play:
Briefly state your general feelings towards this game. (did you like it?)

Did this game elicit an emotional response?

If yes can you rate your emotional response according to intensity on a scale from 1 to 5 one being none 5 being very intense?

Can you identify what caused this response?

Do you have any criticism about the game?


Post play multiple plays:
Did you infer a narrative from your experiences?

Can you briefly describe some of the narratives you can think of?