Joseph Mauriello
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: : An Exploration in Dynamic games and user infered narrative
Monday, June 16, 2008
10 Keywords
emergent gameplay
dynamic game
emergent experience
dynamic Narrative
dynamic strucute
dynamic Level design
transfer concepts
comunication
enhanced experience
enhanced replayability
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2008
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June
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Plan of Attack: Learning how to program for games.
Prototype 1: Dynamic Level generation and a narrat...
Deconstructing Dino Run
Some additional Notes
10 Keywords
Model Cases
About Me
Joe Mauriello
Game designer, producer educator.
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