Joseph Mauriello

: / Parsons D&T Thesis

: : An Exploration in Dynamic games and user infered narrative

Monday, June 16, 2008

Model Cases

Below is a list of a few model cases that already do what I am talking about as I have defined above. They are simulation games. I would like my games to provide a similar experince from the narrative perspective but I would rather they fall into the genre of action rather than simulation.

  • Sim City
  • Civilization
  • Spore
Below are examples of games that provide dynamic play experiences. They lack a built in dynamic narrative structure. To illustrate my aim I have added a few lines that describe a narrative.



  • Geometry Wars: You are a computer program designed to destroy a computer virus. The more effecient you are the tougher the virus becomes.


  • Go: You are a general placing your troops. You are fighting for a stratigic piece of land.


  • chess: what is the kings were brothers? (I didn't come up with this one. It was told to me by Karen Sideman. She heard it from someone else)



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